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Pixel aspect ratio.
Make sure that your images are the same number of pixels in X and Y and that they are interpreted as square pixels.
If you're working in a standard or widescreen NTSC or PAL comp or you're working with any of the HDV non square pixel presets, then the any elements in that comp will appear to be distorted unless you have Toggle Pixel Aspect Ratio Correction turned on. The distortion is sometimes not readily apparent unless the elements are supposed to be round or square.
I'd suggest that you check out the help files. Read the section on changing pixel aspect ratios and Importing and interpreting footage items.
As a standard work flow I work in the appropriate standard square pixel equivalent comps for most of my design work then drop that comp in a standard non square comp for rendering.
I hope this helps.
Thanks for the tip.
That may be the reason.
I tried your suggestions but still no luck. It still looks like a rectangle.
If anyone has BCC Cube, here is the project file:
I am sure it is something simple that I am forgetting.
Any help would be appreciated.
It's PAR problems.
Your Cube comp is HDV 1.33 par as is the solid. You should never apply 3D effects like BCC Cube to rectangular pixel layers.
Change the comp to square pixels. Change the PAR of the solid that you're using for the Cube Effect to square pixels and your problem is solved.
If you want to render back to HDV then drop the sq pixel comp into an HDV comp made with the presets and render away. You may actually be able to fix the problem by simply changing the PAR of the cube solid to sq pixels. I don't have BCC Cube installed but these suggestions should fix the problems.
You were right!
I forgot about the solid. Makes sense.
I love this forum.