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After Effects always renders to the active camera. If you want another view, add a camera and move it into position.
I'd suggest that you read the help files.
Rick Thank you. Is there a simple way to add a camera and make it behave like custom view 1.
Also if I adda camera how do i make it the active camera?
Sorry these might be simple questions but I am learning
The custom views cannot be aligned with the cvamera in an easy way since they are not part of the 3D rendering part and are only meant for previewing. Just like you, this has bitten several people in their behinds in the past... You need to manually move your then 3D cam to match the view. It's inconvenient, but there's no other solution. The active camera will be determined by:
- whether a camera layer exists
- how its in- and outpoints are set
- how multiple cam layers are stacked
Therefore it follows:
- if no cam layer is added, AE will use the "auto 3D cam" that kicks in whenever you turn a layer into a 3D layer. Its field of view initially perfectly matches the comp window, so layers line up.
- if a cam layer exists, it will be used
- the in- and outpoints are respected, so therefore having multiple cams is possible and it can be used to "cut" between different views. Beware, though, that this may cause some sideeffects like incorrect motionblur or lights looking good from one angle, but rubbish from another - just like in real photography
- if multiple cameras are stacked at the same time, the topmost one will be used
- enabling and disabling the cam layer visibility icon also enables/ disables them as render cams
Thanks all for you input.
I wish there was a way to create a camera and move the custom view parameters to the newly created camera and hence that would be the active one