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If you're having trouble with finding the right location in the comp window, you might want to animate those pins in the layer window instead...
..or animate the puppet before you make the layer 3D
Just like any other effect, the Puppet Tool works intra-layer. therefore it is natural that its overlays are not drawn with perspective, but always assume to be still in 2D space. As Ko said, edit the stuff in the layer window. You can select the effects to be shown on the bottom of the window. I also recommend you lock the viewer, so it does not show different stuff as you zap back and forth between the comp timeline and the layer window.
Yes that worked... I was doing everything in the comp window. I should have used the layer window.
Trying to do video magic. Need to animate the lips of a greyhound and make it appear that he is speaking English. This needs to be done on a video clip. I've been told the puppet tool is what I need and I would like to motion track a person's face for the facial movement then apply MT data to dog clip. Ever done that before?
Puppet works with still images, not video.
The mouth could be a still image, mapped to video of a dog head. <br /> <br />An easier task might be to composite someone's mouth onto the dog (if the dog is to have human lips/mouth). (We did the same a couple years back, easy and comedic fix) <br /> <br />If not, you'd need to tack on (and puppet) a generic muzzle (still image) onto your moving dog footage... not an easy task. <br /> <br />Mike Killen does talking animals on Flame ( <a href="http://www.animalspots.com" target="<br" /></a>_blank">http://www.animalspots.com), but many are done in 3D. It helps to have true 3D bicubic distortion when you're going to do this kind of work. <br /> <br />-Ko