I created a scene with a wall, then an image behind it (made both 3d). I then created a camera that would fly through the wall and show the image. However, when I did that, as soon as the camera flew through the wall, it pointed back at the wall, not the image. After a bunch of fussing and a lot of luck, I got it to point at the image. How do I get the camera to ignore the wall in the future?
Yepp. A more technical way to phrase it would be: Inconsistent pick and move behavior of the camera tool vs. the generic move tool. Anyway, Ko provided a good answer to the issue - never use target cams if you can avoid them. ;-)