1 Reply Latest reply on May 30, 2008 12:49 AM by Necromanthus

    Z Sorting in Director 3D

      I'm having issues with Z sorting in Director 3D. I have a bunch of planes I want to use as a backdrop. The planes have texture maps with alpha channels. Each plane, when overlapped has quite a bit of space between the other, but the z sorting in Director gets all messed up. Has anyone experienced this problem or know of a way to remedy it?

      The idea is that we want to be able to create objects in the scene as planes and use alpha channels in the texture maps to create "cardboard cutout" type shapes. Make sense? But this z sorting problem is proving to be quite a pain.

      We're using Director 11 and 3D Studio Max 2009 to export out to W3D.

      Any ideas would be greatly appreciated. Thanks.