I'm handling a DragEvent.DRAG_OVER event. In the handler, the
DragEvent's stageX and stageY events only occur on a grid, meaning
I only get stageX and stageY values in increments of two pixels. I
put this trace in the handler:
and got numbers that looked like this: 114, 114, 114, 114,
116, 116, 116, 118, 118, 118, 118
So, the event's mouse coordinates are forced to occur on a
I'd like to either remove this constraint or refine it so the
movement of a dragged object does not appear so jerky and so the
user can drop the dragged object with more detail instead of having
to drop to a grid that is 2x2 pixels. Hope that makes sense?
I've searched the Web and can't find anything that'll help.