You have hit a common problem - when do I work on the Audio? Normally, I'll do the visual editing first, and the Audio last. However, as you point out, that can mean treating a bunch of Audio Clips and a lot of work. Given that circumstance, I'd do it early on, before the first cut, and then come back for any Audio cleanup. Another option would be to Export your Audio, once all cutting is complete and your client has signed off on the Project. Then work on that Exported Audio and Import it back into PrP to replace the individual Clips with the complete, finished Audio. You could just Mute their (the original Audio Clips) Audio Track, or Lock other Tracks, Ctrl-a (Select All) and delete. The possible drawback is that any revisions could mean extra work, at this point - get the sign-off in writing, and bill for any changes beyond that point.
Now to Sound booth. I do not use it, but instead Audition. There, I can easily delete one channel (your camera mic in this example). I would *assume* Soundbooth would allow for the same operation. I'd even find it hard to believe that it cannot, since this would be a very simple task. However, I have not used SB, since it's beta, and then not much, or often. Someone will drop in and tell you the exact steps to do it, I feel certain.
Thanks for the suggestions. I found out that SB CS3 doesn't have the ability to seperate out channels (unless you export both channels as mono out of SB and import the one you want back in). They added it in CS4 from what I hear.
I think I will go ahead and mix the dialogue in Premiere, get it to where I want it (edit-wise), and then export all of the dialogue to SB to clean up and replace the individual cuts in PPro after the clean-up. The only downside to this is that I have several different talent speaking and need to clean up each of their records seperately. So I'm giving each talent their own dialogue track in PPro, then muting all other, exporting that one track out of PPro to SB to clean up, then bring the cleaned-up audio back into PPro to replace.
Man, I need ProTools.
This is very basic and you may have already tried this, maybe just go to audio effects and choose fill left? Then from this point fix up the audio, that is if you don't want the camera mic at all.
I'd ask why your sound guy is giving you a feed with noise in it that has to be cleaned up later? Better solution is to record clean audio to begin with.
Good observation Jim, although on most shoots, I am the sound guy, lol. I try to get as clean audio as possible, but sometimes we're forced to shoot in a location where the air can't be turned off or some other noise creeps in. I've been using Gold Wave on the last couple of projects to remove air conditioner and other noises and it seems to do a really good job.
Then why not use Goldwave now? If SB won't do something as simple as separating audio channels, then Goldwave will.
Are you sure SB won't do this though? In Audition you just have to highlight the channel you want to keep and then choose edit/past to new. This will give you the channel pasted to a new audio track as a mono wave.
If you can, I haven't figured how. I saw in another thread that someone said CS3 couldn't separate channels but CS4 can. I actually did end up using GoldWave for this project.