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Really no one is coding games or at least knows of useful resources?
Well, since Flex doesn't have a timeline and library, most of the development of a game would have to be done in Flash, depending on what type of game of course but you get the picture I think. So I'm guessing you won't find much on the topic yet. With upcoming releases of Flex that might change.
What you can do is create the game itself with Flash, turn it into a Flex component (using the Flex component kit for Flash CS3) and embed it into the game UI made with Flex.
Thx for your posts! I'm about to release a small games sample the next few days.
It shows how to display and transform sprites, handle collision and animation. Nothing super-complex, but might help others to get started.
That would be great man!
Please find the animation demo - an space-ship simulation - here:
It is an AIR project, since I don't know where I move the debug Flash plugin to ;-)
Actually, the code can be placed in a Flex project too.
Certain things need to get optimized, but this might help to get started.
Great! I'll have a look at it.
Thx! Comments are welcome!
"fitness-guy" <firstname.lastname@example.org> wrote in message
> Hey justria, after a bit of research, I found something you might be
> http://drawlogic.com <----- RIGHT HERE
That reminds me...I didn't really think of this as a game development site,
but it could be used that way
Nice tip Amy! I'm always struggling with math... Thanks! (yes, I have the books Keith Peters wrote..)
It's a shame nobody ever means "strategy" or "turn based" when they mention "game" -- plain Flex is a great tool to use for that type of game, since they're heavy on GUI components and light on animations and graphics!
"Ansury" <email@example.com> wrote in message
> It's a shame nobody ever means "strategy" or "turn based" when they
> "game" -- plain Flex is a great tool to use for that type of game, since
> they're heavy on GUI components and light on animations and graphics!
One of these days I plan to write a component to let instructional designers
lay out a diamond-shaped decision tree for learning games. The main reason
you don't see more such learning games, IMO, is that instructional designers
typically can't visualize multiple diverging paths that then come back
together. Though of course most people on this forum aren't into eLearning