This content has been marked as final. Show 6 replies
"GuinnessIsGoodness" <firstname.lastname@example.org> wrote in message
> As a bit of a n00b, this may be a stupid question...
> If I were to get a component made for use with "Flash CS3", once it's
> to a swf & fla, is it entirely usable in Flex [Builder] 3 ? Say I didn't
> to re-skin it, and it was fully programable via AS?
> Is this a "it depends"? Is it a "absolutely, you just need CS3 to compile
I think you need to either use it as an as file or compile it as a swc,
unless you want to load it into a swfloader.
In general, you can use the Flash CS3 components in Flex (the reverse is of course not true). When you say 'get a component' my guess is that you are considering a commercial component. Maybe elaborate a little on that so we can advise on how to use that component in Flex?
Let me quickly say, THANK YOU for the replies.
Yes, I'm considering trying the "3Dwall" component from flashloaded (see flashloaded-dot-com). It gets delivered as an mxp, and seems to be installed using the Extension Manager.
I would assume I would have to d/l and install Flash CS3 Pro and "compile" the component. But I'm wondering if this will work properly.
No, that one won't work out of the box... would be nice to try and get this to work in Flex though
Bummer. If you have the time, can you help me understand "why" this one, in particular, wouldn't work?
It's pretty slick.
I would have assumed that once it was compiled, I could include it in my mxml app and then control it using AS.
It seems that the type of some custom events are getting in the way. You can probably find information in their support forum. So, it might work with some extra work on it, but it depends greatly on how their comp gets created. If I was to try it, I would use the Flash Component Kit For Flex. Would be nice to try :-)