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you don't need any coding to load an image using the uiloader. it just needs a correct source and it needs to be visible and in a frame that plays.
thanks your the reply,
the source is set to 1.jpg i put a image file named 1.jpg into the same as the fla. and swf and everything.
the UILoader is visible in frame 55 or so. and as i click a button the pic is suppose to show , but it doesnt??
the jpg is also non-progressive..
any idea why its not working?
one of the things listed in my above message is not true.
i can't tell which of the three applies. you need to check them all.
you can use a trace statement to ensure the frame containing your uiloader plays.