noone's going to be able to answer that for you unless they look at your template. you may be able to find the code that loads the images yourself and then you could get help changing that code.
if that's an as2 template, look for loadMovie() methods and comment them out (one-by-one) until you find the one that loads those images. when you comment-out the correct one, none of the nine images will load.
Would anybody be able to look at the template for me? If I get this answer questioned I'm sure it will make me learn more about flash. I just can't seem to find the problem. I edited the flash file so the actions end at one time but the boxes still keep appearing with nothing in them. It seems like whatever I edit with the specific flash file is superfluous.
There's an ImageChanger.JS file in the template that picks up the flash. This is the code for it. I don't see anything that could change what I want though. Thanks again,
<!-- Begin OPTIONS CODE
// IMAGE CHANGER OPTIONS FILE
// CHANGE ANY OF THESE VARIABLES
var flashwidth = "450" // WIDTH OF THE FLASH (IN PIXELS)
var flashheight = "160" // HEIGHT OF THE FLASH (IN PIXELS)
var color = "FFFFFF" // IMAGE CHANGER BACKGROUND COLOR
// YOU DO NOT NEED TO EDIT BELOW THIS LINE
document.write('<TABLE cellpadding="0" cellspacing="0" border="0" width="'+flashwidth+'"><tr><td valign="middle" align="center">');
document.write('<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="'+flashwidth+'" HEIGHT="'+flashheight+'" id="imagechanger">');
document.write('<PARAM NAME="movie" VALUE="imagechanger.swf">');
document.write('<PARAM NAME="quality" VALUE="high">');
document.write('<PARAM NAME="wmode" VALUE="transparent">');
document.write('<PARAM NAME="bgcolor" VALUE="#'+color+'">');
document.write('<EMBED src="imagechanger.swf" quality="high" wmode="transparent" bgcolor="#'+color+'" WIDTH="'+flashwidth+'" HEIGHT="'+flashheight+'" NAME="imagechanger" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT><br>');
// End -->
zip your files and post a link or try to attach them here. if you try to attach them here, allow some minutes after selecting your zip before BEFORE clicking post message. and then check that your file is not queued. if it's queued, retry.
Ok. Thank's Kglad. I appreciate the help. Here is a zipped file of the template. Let me know what I would need to edit. No matter what I do to the flash file in adobe, it changes nothing with the flash on the main page. It's gotta be another file. I just don't know which one. Thanks again Kglad.
tempT26.zip 444.4 K
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1. open imagechanger.fla
2. place a stop() on a new keyframe you create at frame 38
3. publish your swf
4. copy the swf from flash directory to the main directory over-writing the current imagechanger.swf
Hey Kglad. Thank you so much for helping me out with this. It worked perfect. Out of curiosity. What was the logic of inserting the Stop at 38 seconds? Also I only put it in the "Action 1" layer, and not on the "Action 2" layer. All I had to do was put it on the Action 1 layer (the 38 second keyframe stop) and both the text and the images stopped after being flashed in. I thought I would need to put it in the Action 2 layer also. I was assuming this because I was under the assumption the the Action 1 Layer controlled the flash of the text (since it was right above the text) and the Action 2 Layer controlled the images (since it was right above the images). Let me know on this. Thanks again KGlad!
layers don't even exist after you publish your swf. their only purpose is to help assign depths to objects placed on stage and to make it easier to organize things in the ide.
the stop() on frame 38 stops that timeline from advancing. as it advances it fades out the text and images and then executes code to load more images. that's a pretty primitive setup made by someone not too knowledgeable about flash.