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1. Re: Particle playground problem
A. Cobb Jun 13, 2009 6:57 PM (in response to Kostas Arvanitidis)Changing the comp render/preview resolution also changes the effective resolution of the layer maps, which can lead to different results, sometimes dramatically so. If you must use Particle Playground (and I tend to advise against given all the non-insanity-inducing particle systems available for AE), you will need to work at the final render resolution if you want to get predictable results.
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2. Re: Particle playground problem
Mylenium Jun 14, 2009 2:25 AM (in response to Kostas Arvanitidis)As Aaron said, only working at full res will give the correct result. We have discussed this in the past (search the forum) and the short answer is, that working at reduced resolutions affects the resolution of the layer maps and itherefore in turn Playground's own sampling. Results will shift because at lower resolutions the sampling happens on the interpolated pixels and thus the value used in relation to the particle's position is a different one....
Mylenium
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3. Re: Particle playground problem
Kostas Arvanitidis Jun 14, 2009 3:09 AM (in response to Kostas Arvanitidis)Thanks both for the answers,
I'm sad to say (for Adobe) that i've downloaded the demo version of Particular and the results are excellent (and same) in all resolutions. So i think the Adobe's (and cycore's) particle engine could learn from the best .
Trapcode is about to get richer next week .
Thanks all again
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4. Re: Particle playground problem
A. Cobb Jun 14, 2009 7:32 AM (in response to Kostas Arvanitidis)You won't be disappointed if you purchase Particular. And there is a 2.0 upgrade coming up (see a demo here), but according to this PDF you'll only pay a dollar more if you buy now and upgrade later than if you were to wait to buy the full 2.0 version.
As for Particle Playground, I suspect Adobe includes it for the sake of supporting older projects that might have used it, but I doubt they consider it a serious offering today.



