2 Replies Latest reply on Jun 24, 2009 8:09 AM by BonsaiBill

    Creating a gradient on curved shape in CS3

    BonsaiBill

      I am relatively new to AI. I am drawing a teapot. I easily created a 3D image of pot using 3D effect. However, I am having trouble adding shading to both a spout and handle to provide 3D look. Any suggestions would be greatly appreciated! Thusfar I failed to have mesh or gradient work.

       

      Thank you for your help

        • 1. Re: Creating a gradient on curved shape in CS3
          Jacob Bugge MVP & Adobe Community Professional

          Bill,

           

          Depending on the shape, and thereby shading, it may be quite easy to use 3D effect(s) to spout and handle, too. I am still with 10, without 3D.

           

          Otherwise, you may use simple blends, as follows:

           

          1) Give the full shape the colour to be at the edges;

          2) Create a smaller shape following the brightest part in between and give it the brightest colour to be;

          3) Make a smooth blend aligned to path (se Blend Options).

           

          Corresponding edges of the paths to be blended should have matching anchor points.

          In some cases, the smaller shape may be created using a one step blend between opposite parts of the path of the full shape (you may cut them as single paths from a copy), outlining the stroke, and possibly adjusting the width (this may apply to the spout) and ends.

           

          An image posted here, using the Camera icon to avoid queueing, may help the helpers.

          • 2. Re: Creating a gradient on curved shape in CS3
            BonsaiBill Level 1

            Hi Jacob,

             

            Thanks for your input. However, I found blends didn't work very well. I will try once more.

             

            The mesh tool would be the easiest because I can apply an effect at the mesh points. However, the mesh does not follow the path properly. On a S-shaped object it fails to make the first inflection properly and instead traces across the shape. Is there a way to force the mesh to follow the shape? I tried starting with a rectangle, creating the mesh and then dragging anchor points to create the S-shape but found that not to work very well.

             

            Any additional thoughts or suggestions would be most welcomed!