i have just dicovered pixelBender and am very intrigued by the possibility of taking advantage of the processing speed improvement that it seems to offer.
but i do not understand enough to know if it can help me in my situation:
i am getting ready to do an interactive instalation that is going to be very animation heavy:
1600x1200 stage, fullscreen
15-20 layers of large bitmaps
in constant animation
animation is influenced by interactiion (vaguely like game terrain)
i know that sooner rather then later i will run into preformance problems - jumpiness.
my question is this:
above and beyond bixelBender's tendency to be a FILTER tool, can it be used to improve animation performace?
thanx in advance
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