i am considering using air to package a fullscreen (1600x1200) desktop application.
there will be heavy use of video and interactive animation in real time.
the video on stage is NOT SCALED to fullscreen, but HAS TO BE fullstage size.
the application will be an interactive multiplayer game in a local environment, 5 players max.:
-with phidget/sensors inputs
-a lot of animated, large bitmap layers
-some of layers are FLVs with transperencies.
-all my assets can be stored locally.
air seems to offer a lot in terms of communication, but i am very worried about the performance.
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