I'm creating a texture filter in Pixel Bender for Photoshop. I'm a VERY amateur programmer.
The code I'm implementing works on a coordinate system in the range of 0 to 1.
When I worked in Visual Basic, I simply took the width and height of the input image and calculated the new coordinate system.
But, as far as I understand, there is no way to know the width and height of the input image in Pixel Bender.
Is there any way to make the coordinate system transformation?
Thanks in advance,
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