my group at school is working on a project and one guy gave me a w3d file with alpha textures I don't know 3d max so I don't know if it's 3d max or director why parts of the 3d model disappear. only happes on the model with alpha. it's weird. like it's being masked by the models behind it depending on the angle of the camera. there's very little code yet, mostly that the teacher gave.
can anyone tell me please why this happens? and how to fix it? is it director or the 3dmax?
first get 3dpi in the shader tab you will see transparency uncheck it.