I am not clear on what you have done, but the pointers that you want to spin around need to have their axes (x/y origins) located where you want them to spin, which would normally be at the end of the pointer.
Here is what I`ve done:
Pointer + Red Circle is a movieclip called Watch
inside Watch is the situation exemplified on the image above.
As you can see the anchor (I mean the white ball being pointed to) is in the center from the circle. If i rotate the the watch pointer on flash editin mode, it does turn around it. But when testing my video, which increments the rotation property of the watch pointer, it is turning around a center located somewhere up in the left side.
I really have no idea to why this is happening.
That little whit dot is meaningless as far as I ever cared--I never really figured out its purpose in life nor cared to. You need to make the crosshairs ( + ) exist where you have that dot.
Oh I see,
I always thought the white ball was the anchor that defined the rotation center.
I`ll make sure to use the + from now on.