Unless it's changed, go to Edit>Preferences>Audio and check "Play Audio While Scrubbing." Works fine in the Source Monitor for me.
PS welcome to the forum.
Thanks for the hint, although I already knew that preference setting. I
guess I wasn't clear that I meant the trim tool window, not the source
I haven't tried it in CS4 yet, but audio in the trim window has always worked fine for me in previous versions.
I meant the trim tool window, not the source monitor.
I'm sorry, but you have lost me on that one. Most folk use the Source Monitor (not the Program Monitor) to set their In & Out Points, i.e. Trim the Clip. Can you be a bit more specific on exactly where you're working? I'm just not familiar with the "trim tool window."
[Edit] Never mind. I understand where you are, and what you want. Sorry for my confusion. I'm not sure that you can get Audio there.
Message was edited by: the_wine_snob added [Edit]
The only option for hearing the audio in the trimwindow is Play Edit .
What other option would one need? You're there to "trim" - take off just a few frames here or there. You do your trimming, you play the edit, you hear the audio. Is the OP expecting something else?
Thanks. You seem to be the only one who actually understands my question
and apparently the answer is "No, it's not possible." Fair enough. But
just to be sure others understand let me restate the issue a slightly
I have an edit point in the timeline. Assuming I want to "tweak" the
edit a bit, I hit "T" on the keyboard to open the trim window. There I
can jog the endpoint of the out-going clip, the inpoint of the incoming
clip, or both as a rolling edit. When I do any of these things, I can
see the video moving in both the outgoing and incoming trim monitors so
that I might better match, say, a head position or eyelid blink.
Sometimes, however, I want to tweak the audio edit point in the same way
but I can't hear the audio as I jog. The only way I have found to use
the trim monitor for audio is to move the edit point a frame or two or
three and hit "play edit" and then, if it's not right yet, jog it a bit
more and again play edit.
Apparently Ann is correct that this is the only way to hear audio. If
that's the case, then so be it -- albeit very inefficient. My question
is answered. I like PPro for many reasons; I guess this is not one of them.
The only way I have found to use the trim monitor for audio is to move the edit point a frame or two or three and hit "play edit" and then, if it's not right yet, jog it a bit more and again play edit.
I'm not aware of any other possible way, audio being without separate 'frames' one might 'listen' to, instead requiring constant playback for best results.
How about editing on the timeline with the audio units on?
That is basically how I do it - with both the horizontal and vertical zooms in quite a ways in. Now, I know that I am trimming to the frame, but it still works fine for me. Getting to 1/30 of a sec. is accurate enough for me. I'll often add Markers, as I listen, make my Trim and then delete the Markers. The Waveform Display is close enough to give me most of the visual clues that I am looking for, and a bit of listening will refine things a bit.
It's been so long since I've even used Ctrl-t, that I go lost when the OP was mentioning it.