I got a small game where the player explores the world on a roller skate. He skates, jumps and spins in air. The game is in the final stage. I am using inplace animation for the actions and an invisible player box for the physics which takes the character in the air and drops down.
The game plays fine in systems with good configuration. However, in min spec systems, while jumping, the animation gets completed in the right time and the player box falls down slowly (resulting the player completes the jump animation in the air). I would prefer both the animation (player body) and the player box (which is used for the collision and the physics) to raise up and fall down in the same time. How do I sync these two? Will this solve my problem or am I missing something? Thanks