1 Reply Latest reply on Aug 2, 2009 9:17 PM by David_F57

    Swf asset resize bug

    David_F57 Level 5

      This is a beauty, the code always worked before but even after rewritting using gumbo replacement components the problem is still there, I have a container that has a swf and an image in it the swf being a frame for the image. When the container is resized the swf frame and image are supposed to follow it, unfortunately this doesn't happen the swf asset reports one set of co-ordinates but displays at a size different to the reported co-ordinates.

       

      https://bugs.adobe.com/jira/browse/SDK-22521  this is the bug I have raised

       

      http://gumbo.flashhub.net/sizetest/  a link to a test, when the component is initialised it displays correctly when you use the slider to resize it the swf in the component incorrectly resizes.

       

      I have also attached the testbed source code (its an fxp renamed to zip)

       

      Has anyone else had resize issues ?.

       

      David.

        • 1. Re: Swf asset resize bug
          David_F57 Level 5

          [Update] it seems that if you load a swf asset at runtime or directly into an image component through in the IDE the sizing behavior works as expected. If you embed an swf or copy a loaded swf  into a different resource the resizing changes from size by stage to size by draw region (i.e. the swf asset has some details outside its stage area).

           

          Still a bug as this was never an issue with FB3.

           

          David.