I would think you would need to export the files as standard png
files, rather than using the saved Fireworks PNG file.
Thanks for the reply Jim...I have tried exporting it as a reguular PNG and also a flattened PNG but nothing seems to work.
Is the rendering different for places where transparency has been specified? Ex masks, gradients with opacity levels and alike?
I think iPhone has some guidelines where transparency is supported and where it is not.
Thanks Sarthak...I got it working by taking an existing graphic from the SDK and njust modifying it. I'm not sure what settings it had but it seemed to work. I still can't get one to work starting from scratch.
It doesn't have any transparancy or special effects, just a simple graphic.
Can you attach the sample SDK graphic and the graphic file which you are creating from scratch?
We could investigate the issue then.
I pulled this from the iPhone Resource Library:
Note: The standard bit depth for icons and images is 24 bits (8 bits each for red, green, and blue), plus an 8-bit alpha channel. The PNG format is recommended, because it preserves color depth and supports an embedded alpha channel. You can use the Preview application to produce the final PNG file.
You do not need to constrain your palette to web-safe colors. Although you can use alpha transparency in the icons you create for navigation bars, toolbars, and tab bars, do not use it in application icons.