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If you give each symbol instance an instance name, then you can operate on any of the properties of each of those symbols. So, for instance, if you have one instance of symbol 3 on the stage, select it and, in the Properties window, give it an instance name of "figure1". If you then double click on this instance, you can open it in to edit its content. This symbol will contain two symbols. Select each one separately and name each, say "man" and "shield".
Now, every time you bring a copy of the figure from the Library to the stage, it will contain two named symbol instances. If you select this new instance on the stage and name it, you can then address the symbols inside separately from the symbols inside "figure1".
The options for changing the color of any given symbol are limited. One way to go about this is to edit the shield symbol, add a layer, and then add a new symbol that you can use for the color change.
thanks for the help.
I followed what you did, but something didn't seem to work.
I placed my complete symbol (with the man and the shield) on the stage, and named it "figure1".
Then doubled clicked "figure1" and named each of the items in him ("shield" and "man").
From there, I added a new instance on the stage called "figure2".
However, when I go and change the tint color on the shield in "figure1" it seems to also effect the shield in "figure2".]
I can't figure out what naming the elements do yet because I haven't seen a noticable difference. Is there another reason to name my instances other than for use with actionscript?
Here's an example of what I was trying to describe to you: http://www.ddg-designs.com/downloads/stick.zip . I have two instances of the same figure on the stage. I have set a color transform value to the shield of one of the these instances. The other figure's shield remains unchanged.
If you double click on any given figure on the stage and then double click on the shield of that figure and change the color, you are changing the color of the original symbol and so every instance of that shield in every figure on the stage will be changed. By addressing the color transform of an individual instance in a single figure instance on the stage you are able to change just one and not all of the shields.
ah wow, tyvm for showing me this file. I didn't realize actionscript was necessary for this, and I'm not too familiar with all of the key concepts with using actionscript.
Now, would I just need to perform this type of code for every object that I want to alter the symbol with.
In my animations, I'll have a figure, and there will be a variety of different colors for my figure, but they all look alike (other than the color). So I would assume I could just do as you did, and copy the code to make another color.
Thanks for taking the time to show me this.