If I understood your question correctly.
Most of my projects I have css just for labels, text anything that has fontsize. So, you could create couple of different versions of labels.css file and depending on what size the resolution is you can load the proper css file.
Hope this helps,
The most straight forward solution would be to change the font size. Could you explain what problems were your developers facing? I can't really think of a situation that wouldn't let them change the font size ( or simply scale the component as a "last and desperate solution" ).
I'm computer literate, but I am not a programmer so it will be a little hard to explain it in terms that are appropriate so I will do my best. Our program layout is designed for a maximum resolution of 2650x1600. All of the graphics and buttons are designed to be liquid, so they all resize appropriately to fit on smaller screen resolutions down to 1024x768. But the text that goes with the buttons and icons, and things such as text instructions for the user or our help sections are not resizing "liquidly" like the graphics do, so I don't know if you can make text resize based on percentages like you can with images. I've read enough to be dangerous, but not enough to help my programmer, about different units such as using em instead of px, CSS, etc. If anyone could help point us in the right direction to make our text size scale dynamically when scaling the program dimensions, we would be very grateful.
Essentially, you want a larger font size at large resolutions (because "the pixels are smaller"), right? There's no terribly good way to do that other than CSS, as suggested. You *could* try to inspect flash.system.Capabilities and dynamically set the default font size at startup based on resolution (before you do anything else), but I'm not sure how well this would work.
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