Date: 2009-09-30 09:43:16 -0700 (Wed, 30 Sep 2009)
Add support for FXG alpha masks in static (optimized) FXG. This requires ActionScript generation as alpha masking is only supported in Flash when the maskee has cacheAsBitmap set to true and has its mask property assigned programmatically in ActionScript (and the mask needs to be a sprite already on the display list).
Also removing unnecessary complexity in ActionScript code generation for FXG text.
QE notes: Yes, please add alpha mask test cases for ) scenarios, including when multiple siblings are being masked.
Doc notes: N/A
Tests run: checkintests, mustella fxg
Is noteworthy for integration: No, though we will need FXGUtils to take back the small addition to MaskingNode interface and the two implementations in GroupNode and PlaceObjectNode.