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Here's an idea that might work...put this code on frame 1 of a blank movie and create a swf called 60_frame_test.swf. Put 60 frames in that new swf with some content on the timeline...anything will do. This code should return a fairly accurate frame rate...you can alter the number of frames in the 60_frame_test.swf to make sure you are getting consistent results (+ or - 1 fps). Keep in mind the parent clip dictates frame rate.
there's no way to determine the frame rate of a swf after it's been loaded into another swf.
however, if you play a swf in a browser or stand-alone player, you can determine its approximate frame rate.
Thank you both for your response. I was afraid that might be the case.