Thanks for your suggestion, but I'm looking for something more straightforward. Basically, user clicks the image, then their OS creates the appropriate save/download to window where the user can pick a location to save/download to.
Anyone know how to do this?
Here's the code I have that is not working...
private var skin1:String = "http://www.myimage.com/image1.jpg";
Yep, that's the ticket.
Figured it out a little while ago, but thanks for responding.