I am trying to swap out the texture on a set of objects in my 3d scene with a cast member.
So I have a bunch of images as cast members and then in my script I do like this:
<inside a loop with "i" as the iterator>
lModel = p3Dmember.model[i]
tex = p3Dmember.newTexture(i, #fromCastMember, member("Wood"))
lModel.shader.texture = tex
All this results in is that the previous texture vanishes from the model and is replaced with a solid gray color. I only seem to have this problem with my w3d scene. Because if i create a box manually in Director and map the texture onto that then it works without any problems.
Can't really find any information as to why I am having so much trouble with this.
The models I am trying to re-texture are just simple boxes made in 3d studio max and exported to w3d.
Any replies would be much appreciated.
First of all, you have to check the texturelayer you want to change. Referring to "mymodel.shader.textur" is the same as "mymodel.shader.texturelist".
If you open the objectinspector ( window -> obejctinspector ) and drag the 3d member from the cast into it (best idea is to undock it, so you have it as a single window) you can browse through the 3D file and also see what is going on when you change shaders and textures.