Date: 2009-10-20 19:42:17 -0700 (Tue, 20 Oct 2009)
Adding support for compile-time optimized FXG 2.0 maskType="luminosity". We generate a symbol class for both the mask and maskee. The mask creates a LuminosityMaskShader and uses it as a filter on the mask display object. As with alpha masks, the maskee must programmatically set cacheAsBitmap to true and the mask at runtime must be set to an item on the display list.
Also adding support for embedded images in compile-time optimized FXG 2.0 rich text nodes. (A minor change was required to the FXGUtils FXGResourceResolver API to resolve file paths so that a qualified path can be created for the generated statement that is used for the source). QE notes: Check with core tech for luminosity mask tests. Doc notes: N/A Bugs: SDK-22859 - The image doesn't render at runtime when using the tag in static FXG
Tests run: Checkintests
Is noteworthy for integration: No