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This is a know problem, well to users not so sure about the fb team as there seems to be no movement on the bug
Usually if you do a manual save of the source before running the app it reduces the chance of the internal error, doing a clean build helps, but the quick way is just to do something in the code (add a space then remove it) and the internal error goes away until the next edit.
One thing don't get tricked into believing you have a clean compile as after that first internal build error the compiled swf is not always updated when you run your changes. Best to make sure that you set the prompt to save code as this way you know if that prompt doesn't come up when you have edited code that the compile didn't happen.
This is not happy news,
but 10x anyway David.
Hi Lior. Thanks for attaching your log. Actually we may not know about this issue.. "internal build error" refers to any unexpected error that happens inside the compiler. The bug mentioned above seems different from the error in your log. Could you help us file a bug at https://bugs.adobe.com/flex ?
Any more specific reproducible steps you could share with us would be very helpful, such as the code that initially led to the error and the changes you made to trigger it. I understand it can be hard when things seem random, but anything would help.
No problem, i will fill a bug.
Regarding these strange errors, i see that all my errors are emerging when
i'm trying to use cairngorm with my flash builder project.
Do you have a caingorm project that is matched to work with flex 4? maybe
this will solve my compilation issue?
You shouldn't be seeing internal build errors under any circumstances. It generally means you've encountered a coding error in the compiler. Could you add details about the version of cairngorm you were using to the bug, if you haven't already? That might help us try to reproduce this problem and fix it.
If you did log a bug feel free to post the # here.. if not I'd be happy to file it with your log and any repro steps you can give me.
My very general tip for working around this problem is to do a clean build.
Hope that helps,
I'm working with the latest version of Cairngorm, but i modified it a lot
because of the compilation issues.
I will try to create a new project that will isolate the problem and will
let you know.