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You cannot put a frame number in as a parameter.
_movie.deleteFrame() deletes the current frame and makes the next frame the new current frame during a Score generation session only.
Just an idea: Maybe you can set the updatelock, go to the frame, delete it, and return to your original frame.
The problem was that there was some corruption when a cast member was
deleted before it's representation in the score was deleted. I don't think
this is a common or typical problem but whenever I put the playback head on
that frame even with the movie not running, Director would crash so I
thought deleting the frame using Lingo with the playback head elsewhere
As it turns out, I selected the channel in which the suspect sprite resided
and hit delete and the problem dissappeared. Fortunately there were no
other sprites in that channel
Thanks for your responses.
"womp" <email@example.com> wrote in message
> I'm familiar with the ability to delete the current frame while in score
> recording mode. But deleteFrame () only seems to delete the frame where
> the playback head sits even if I put a frame number in as a parameter...it
> seems to ignore the parameter. Is there a way to delete a specific frame
> that is not where the playback head is?