Have you looked at:
3D SpeedPort Xtra - http://www.adobe.com/support/director/work_3d/using_the_obj_converter
sw3dc - http://www.eee-craft.com/sw3dc/
Does this work for Director 11.5?
I have installed it correctly and it appears under Xtras when I run the software. But when I click 'Convert 3D files...' nothing happens. (I am running trail version at the moment)
I really need a way to convert my files from Maya for use in Director (w3d).
I have not used that xtra, but typically, you would export the files from within Maya to w3d. I'm not sure if the newer versions of Maya include the exporter, but in the older versions, it came built in, though not enabled by default. You would have to go into the preferences and enable the w3d export plugin, then you could export straight from there and bring the w3d into Director.
I haven't used the Xtra either. However, it is my understanding that the company offers 2 versions of the product
1. Licensed version you pay for - this concerts your 3D file when you import it into Director.
2. Free version - works as an executable that I assume will open, then convert, then save to a new file.
Director Lecturer / Consultant / Director Enthusiast
The W3D file? Does this work with animations? I will have a library of around 50 short (10sec max) animations. The user will have complete control of the camera angle. Does the W3D file support this?
Also, does the file load fast (depending on detail and quality obviously). It wouldn't be better, but maybe more realistic to render 5 different camera angles and give the user a choice?
>The W3D file? Does this work with animations? I
The W3D file is a real-time 3D scene. You can include animations (motion obhects) inside the file that can be triggered inside Director. The load time will depend on the file size.
If you go with rendered animations, you will definitely have more control over visual quality. File size will be much greater. You need to decide whether the quality is the important thing and teh associated file size, or a smaller W3D file that allows much greater interactivity. it all depends on what you're trying to achieve.
You can now convert from Maya 2011 into .obj or .fbx and then use Autodesk Studio Max Design 2011 to convert that into a w3d file. However, I am having some problems as some of my geometry goes a bit weird and sometimes looses its texture in Max Design.