It seems silly to me why I have to use other programs like Blender to design complex 3d models to import into Adobe Director? Adobe is the most well known and established software companies ever, and they can't make a simple program to design complex 3d models? Am I missing something?
Yes, a whole bunch.
I don't see why they don't. I use all of Adobe's products for creating artwork and developing software (AIR 2.5) I can virtually build all my media assets using CS5 and it'd be nice to do the same with 3D models (right now I'm using Blender); especially considering that Flash Molehill is coming out soon!
Adobe should just make a decent 3D editor that works seamlessly with current development workflow and add it to the Web Design suite. I would buy it!
They used to have Adobe Dimensions.
So far, it's the only program I've seen that exports from 3D NURBS to 2D vector properly (i.e., it converts the NURBS to 2D shaded vector curves). Unfortunately, it was really buggy. :-(
I completely forgot Dimensions was a thing (for a good reason.)
Still, it seems a bit short-sighted for adobe to just punt on the 3D graphics front, especially considering... overwhelming industry trend everywhere?
It would be a good plan for adobe to loot a company that produces 3D software and make it part of the Creative Cloud. That would take a bite out of companies like Autodesk (and by extension, competing software and services like Sketchbook; vendor lock-in). It woulden't be overly difficult to sway the favor of developers with limited resources that are trying to justify the expense of licensing Adobe and Autodesk software. Adobe would win that standoff. Maybe they're just bitter about WebGL?
Adobe Dimensions did some things that none of the other 3D modelers currently do correctly. When you rendered a 3D circle, you got an actual vector circle (not a mult-sided polygon). This made it much easier to edit the rendered 2D vector. Also, they did a good job at shading the 3D object. I really wish they would revive and update it at some point.... :-)
BRilliant topic for discussion, my daughter has just chosen business studies and product design at A Level and Adobe was my first choice for this 3d industry subject. Except there is no package in CC. Why?
I wonder whatever happened to Macromedia Extreme3D. I actually never used it, but I did own it once and had the manual sitting on my shelf for many years...
I have to agree with you. CC markets itself as a complete solution but without 3d modeling (which is becoming big esp with 3d printing) it has a hole. They started putting some 3d capabilities in photoshop but you can't export for standard 3d formats like fbx as far as I can tell. If they did come out with or revive a 3d modeling product it would certainly bring the price down on such products that (with the exception of things such as blender) are in the $800+ range ..compared to professional drawing/painting tools which are half that.
If you guys watch this video, you'll see that Adobe does do 3d. You don't need a new program for it though. I am actually doing research on how far this can be used ( watch whole video )
+1 for this
Most people do not realize Blender has an incredible non realistic render module built-in: Freestyle. Which does animation as well.
And it also exports the edges to SVG (also animated sequences).
And with this free script/add-on, full colour shaded svg is at your fingertips!
And as far as Adobe and the missing 3d application: it's always been Adobe's weak point, and it will probably remain so. I mean, just look at that terrible integration of Photoshop and 3d. Developing a full-fledged 3d application is very complex, and there is currently far too much competition on the market.
Sadly, it's quite limited in certain ways compared to Dimensions, although it does look useful for simple things like fancy text.
We actually do have a 3D app that ships with After Effects: Cinema 4D Lite from Maxon. So if you have the latest After Effects, you already have it installed. Cinema 4D Lite overview | Adobe After Effects CC tutorials
But can it export 3D models for use in Adobe Director? I guess not... Would be great
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Technically spoken Cinema4d is not Adobe. And the version which is bundled with After Effects is severely hampered as a general 3d tool: even to the point of lacking any UV mapping tools. Character animation is also not possible in Lite. And 3d objects in various formats can only be imported, not exported!
You would be better off downloading the free Blender, which is far more powerful and complete.
As far as Director goes: why would you want to use Director for 3d work, when Unity is available for free and offers a modern up-to-date 3d platform which has excellent support and a great community? And seamless workflows between Unity and the major 3d apps (including Blender) are possible. On top of that, Adobe seems to have forsaken Director.
Wait, you're really bringing in Director into the discussion ? Haaa, what a lovely thought ! But I'm afraid integrating with that old dog is out of the question. Nevertheless, good to see that there are still users working with it for some purpose. And Adobe still offers maintenance updates, to keep it technically working. So have fu with it, but don't expect any feature upgrades...
Now, in the aftermath of Adobe MAX, we can conclude that Adobe currently has several inroads into various areas of 3D, either owned or partnered ones:
- Photoshop has been offering 3D features for a long time now, mainly for importing, tweaking, and combining externally created 3D models, to create stills or animated visualisations, and lastly but don't underestimate their sheer elegance in this area: printing in 3D.
- We have Mixamo Fuse for character animation being reeled into the CC real soon, but what will happen with Adobe's homegrown Character Animator preview of last year CC ?
- There's Maxon Cinema 4D Lite teaming up with After Effects CC, but you can get it running as a stand alone application.
- And finally but does it count ? 3D Effect (formerly Dimensions) and Perspective Grid in Illustrator. Nahh...
Hope this helps to make your choice.
One could argue that this is not an "Adobe" product, but a third party bundle. Which means Adobe will have little control over features or making the UI consistent with other CC products.
Based on historical acquisitions, Adobe should own the code for Swivel 3D, Macromind Three-D and Macromedia Extreme 3D. But I doubt either of these would be worth resurrecting. On the other hand, if it could acquire Hexagon (which has languished in Daz's hands fro far too long) and assign a team of programmers to bring it up-to-date, it would make a good addition to the suite.
<off-topic>Dave, were you at CoSA in Providence in the early 90s? I remember 2 Daves there before Aldus acquired the company.</off-topic>
> were you at CoSA in Providence in the early 90s? I remember 2 Daves there before Aldus acquired the company.
Yep! I'm the DaveS -- the other was DaveH.
Still working on AE after 23 years -- though indirectly now via Character Animator, which ships as part of AE (sort of like C4D -- now we're back on-topic!).
You've got a point – Adobe had and has a lot of 3D licenses, patents, and partnerships sitting on their shelves, catching dust. They even employed Specular's co-founder Mr. Herasimchuk for quite a while (as an interface designer; just check this guy out: Andrei Herasimchuk | LinkedIn, you'll be blown off your chair if you glance through his career). But all these acquisitions and legacies never materialized (yet) into some 3D application of their own, they don't even have any plans or vague ambitions in such a direction. They rather try to make inroads in various areas of 3D, by means of teaming up with more popular software or letting them in with just certain facets of 3D (like character animation, or printing) as new one-trick-ponies or auxiliary features of their existing software. Maybe that's the plan: don't play too big, just gain ground, step by step.
The 3d market is saturated with some excellent applications, which cater well for the low-end up to the high-end. Even with Adobe's tight grip on graphic design market segments, it would be struggling to compete with the existing solutions which are heavily fortified and entrenched in markets such as game dev, product design, movie/broadcast/effects production, modeling, and so on. That is why Adobe decided to liaison with Maxon in the first place, in my opinion.
There is just far too much competition going on in the 3d software market: Max, Maya, Blender, Lightwave, Cinema4d, Houdini, Modo, Sketchup, Rhino, and others... The list is long, and Adobe is going to be unable to pull another InDesign out of its hat, and make it work in these niche markets.
The furthest they will go is integrate certain 3d features in their current software line-up (which they have done in Photoshop, for example). And look at the rather dire result: the quality of those tools is lacking in many areas. One of the latest experimental additions is 3d printing in Photoshop - and who would use that in Photoshop? Well, graphic designers, perhaps. But to fix problems, a proper 3d application is required again.
Thanks Dave. I worked at DreamLight (down the street from CoSA) at the time. I remember you (or the other Dave) showed me an early version of After Effects, before it was even named and was simply referred to as Photoshop-over-time.
Back to the topic, I agree with everyone on this thread stating that there is already a lot of competition in the 3D software market and creating a new one that stands out would require a tremendous effort. I was disappointed with Fuse, which is more limited than the 5-year-old version of Quidam (N-Sided) I have. I'm looking forward to having some time to play with Character Animator but, as far as I can tell, it does not support 3D (yet).
Thanks everybody, for all the comments.
Just to chime in on this old thread...
3D Programming is way more complex than 2D.
Adobe Just does not have the skilled programmers to take on TRUE 3D application.
It's not that they don't want to... they can't - skill-wise.
Ha... they can't even fix the obvious and simple bugs in most of their app now.
Well... if you would have read the answer at the top...... oh wait you knew it was there didn't you? You obviously l must have already fixed all the obvious and easy to fix bugs yourself. So please feel free to share all the fixes to the programs here.
Please don't miss lead people with a false answer because you're angry at something.
Cinema 3D is not made by Adobe. It's licensed to include it.
Angry... nope... realistic ... yes
FYI... I meant Cinema 4D (semantics)
Also, we are not talking about basic extrude and 3D planes in PhotoShop or AfterEffects...
We are talking about full blown modeling like in Blender.
C4D does not integrate well with After Effects. I hate using it. It's a huge workflow headache! I agree that Adobe should build their own 3D modeler.
You might want to check out Project Felix. Maybe it's something like that you're looking for.