I'm a game programmer.
I saw that the AIR is being used for LOL(legend of leaders).
I don't know is the AIR used for just game launcher? or in-game UserInterfacce?
Some of games are implement user-interface by the SWF(flash output) with the Scaleform.
Scaleform is C++ library which rendering SWF using Direct3D on the game screen(also include fullscreen) and notify event that interaction with the user input through the C++ level event.
It provides with .h, .lib, .dlls
The AIR can that above things?
The AIR can be used for the exe based 3D game?
AIR 를 이용해서 스케일폼처럼 게임 내부의 UI를 구현할 수 있는지 궁금합니다.
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