Hi, I was looking for multiple core processor support on the AIR runtime but found no information... What about it? Does the runtime take advantage of it automatically? If not, are there some guidelines to create software for AIR that can take advantage of this?
It is automatic. You only have one execution "thread" in AIR, but the runtime uses multiple threads under the covers. Note that Pixel Bender shaders do run on another thread, so that is one way to offload some heavy graphics or numeric processing (if it can be done in a shader program).