If I try to copy or move a symbol from one fla to another, it
automatically gets imported, i.e. in the new fla the symbol has in
its properties a source pointer, to where it was taken from. How
can i copy a symbol for real, or "clone" it, into another fla
library, without importing it? If I go to an imported symbols
properties, how can I cancel the source option? I don't see a
button for removing the source pointer.
There has to be some way to make the symbol an independent
symbol without any relation to its source fla???
Funny thing is, both if i copy and paste the symbol, or drag
it from another library, the symbol in the destination .fla gets
"imported" with information about its source (in the symbol
properties). I guess either my Flash has some funny settings, or is
not working as it is supposed to?? Maybe I should reinstall it. I
have found one way to break the "import" by making "duplicate" of
the symbol, and then deleting the original, and renaming the
duplicate back to the original name. Of course, this method is too
tedious if I wanna copy hundreds of symbols.