Am I right in understanding that you have a sequence of (bitmap) cast members in your library and you want a sprite on the stage to show one of them depending on the position of a slider? The slider part I understand, it's your reference to layers and frames that warrants clarification.
I think in this instance the slider should display a series of bitmaps in different frames... based upon the position of the slider. At first I was thinking it should be done by turning layers on and off based upon the position of the slider... but I think it makes more sense for the slider to actualy move the playhead from frame to frame. Any ideas on how to do this? -Bill
I think in this instance the slider should display a series of bitmaps in different frames...
What I was trying to drive at in my previous post is that if all you are wanting to do is display a different bitmap based on slider position then it can easily be done in a single frame with a single sprite (displaying whichever bitmap in the sequence based on slider position). I would organise the slider to broadcast some kind of an "update" message when changed (and send its current value with this - as long as the ratio or limits are understood) and have the bitmap sprite catch this message and respond by displaying the appropriate cast member.