you can't load into the library or into a library movieclip. objects in your fla library don't exist in your swf unless they're instantiated.
you can load twice (and, if you wait until loading is complete with the first load, the 2nd will be retrieved from the user's cache and not downloaded) or, you can use the bitmapdata class'es draw() method to copy the first loaded image and duplicate it.
Thank you. I was able to use the bitmap class draw function to accomplish what I wanted.
It got pretty convoluted though. Used actionscript on instances of hidden movies to initiate the loading.
Had a loader bar on images when they are used - but wanted them to load asynchronously in the background (use the first while others are loading).
There are lots of little "gotchas" with this stuff, and while flash is very powerful, it is difficult to document / take apart. Because action script is all over the place and interacts in very funny ways, it can be very complicated to figure out how all the timelines mesh and what code is running when.
I have to say I am quite disappointed in a few items - one of which is that if you associate actionscript with a particular item on the stage (a movie clip), you don't see it highlighted in the timeline and you don't see it on the movie inspector. It is kind of hidden out there unless you know to look for it.
Anyway - thanks again. Definitely did the trick..... Warren
actionscript 2.0 grew and evolved into a messy language with lots of gotchas. a.s. 3.0 is much more consistant.