2 Replies Latest reply on Dec 7, 2009 4:58 PM by Geordie Moffatt

    Major time wasting bug in PixelBender IDE

    Geordie Moffatt Level 1

      ARRRRRRRRRRRRG!!!

       

      Was trying to get a shader working in flex, which I knew had worked before.  Nothing seemed to change the shader, edited all sorts of stuff, made sure that the file was exporting and flex was compiling it etc.

       

      Then I worked out that:

       

      PixelBender IDE exports the last saved shader file, not the current working code even if you have compiled it!  I intentionally wasn't saving the shader src  because I was trying to work out what was going wrong.

       

      Can the IDE at least promp you to save the file before export or something, just wasted 2 hours on this

       

      And while I'm at it it's very annoying having to browse to a different path EVERY time I want to export binaries for flash.

       

      I know all this is prerelease but still