Was trying to get a shader working in flex, which I knew had worked before. Nothing seemed to change the shader, edited all sorts of stuff, made sure that the file was exporting and flex was compiling it etc.
Then I worked out that:
PixelBender IDE exports the last saved shader file, not the current working code even if you have compiled it! I intentionally wasn't saving the shader src because I was trying to work out what was going wrong.
Can the IDE at least promp you to save the file before export or something, just wasted 2 hours on this
And while I'm at it it's very annoying having to browse to a different path EVERY time I want to export binaries for flash.
I know all this is prerelease but still
Which version of the Toolkit are you running (check the about box)? If you are running the latest version of the Toolkit from Adobe Labs (1.5.1), would it be possible to send exact steps to get this to happen? I'll do my best to see if I can reproduce the bug to make sure that it is fixed in the next version of the toolkit.
As far as the directory issues you are seeing, yeah, that would be really annoying. I'll make sure that it is fixed.
thanks for letting us know about these!
Thanks for the reply!
I should have cooled off a bit before posting
I'll start a new thread with bugs, suggestions etc...