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The Pixel Bender runtime works differently to the ActionScript runtime so it’s almost impossible to draw any conclusions about Pixel Bender’s performance from an experiment performed in ActionScript. The Pixel Bender language has been designed to be implemented in an extremely efficient manner, in this particular example it will not allocate the memory for every pixel, it will allocate it once and reuse it.
I'd like to posting my additional request to the ToolKit
Please add the Find and Replace feature.
I hope I could have the language references about Pixel Bender. Does anybody knows it?
the language reference is included with the toolkit. Look under the help menu.
Oh, I didn't aware it. Thank you.