I can't tell you how many times I have imported MP3s into a
timeline, used the "wait for cuepoint" selection in the timeline,
and was able to make everything work. Now that I'm using a stub
projector to launch into other Director files, the next movie
launches, but when it come time to play the MP3, it just sails
right through like there's nothing there.
However, if I make a projector from this particular movie,
the audio plays and waits for the end cue point just like I have it
set to do. I'm apparently missing something in the stub projector
that is not playing the audio on the launched movies. I've crammed
every Xtra I had into the projector, and now it works. What Xtras
should I have in there. I don't want to keep too much in there and
bloat the stub.
If it's a properly constructed stub, you shouldn't have any
bundled into it. That being said, I'd be looking at swadcmpr,
Control and DirectSound as being part of a minimal set for
files on Windows.
> I'd be looking at swadcmpr, Sound
> Control and DirectSound as being part of a minimal set
for playing MP3
> files on Windows.
It looks like they are, and the easiest way to tell which
required for any asset is to start a new file, go to the
Modify -> Movie
-> Xtras dialog and remove all the listed xtras. Then
import the asset
type in question and re-open the dialog. It will show you the