This happened to me too. At the time I didn't find any solution, I just removed the glow
1 person found this helpful
I do believe if you add text to a sprite like so
var test:sprite = new sprite
var Text1:TextField = new TextField();
Text1.text = "YOUR TEXT";
test.ScaleX = 3;
test.ScaleY = 3;
should push the size of the sprite to more than 2880;
I think scaling it after you create would work. Are you displaying more than 2880px wide or high on screen with text?
I only display no more than 2880 and like a zoom effect scale the sprite to roughly 6000+ and it renders glow for me in my application but again i don't show more than 2880.
Yeah it works if I dont show it larger than 2880, but in my case I have to render it in actual size and when size goes beyond 2880 then filter does not work. Is there any alternative of glow filter which works at least for 4000 size instead of 2880.