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do your objects exist when ShowObjects() is called?
yes, my objects (dyn text, and a rectangle mc) exist on frame 1.
each object is on its own layer (rectangle layer, text layer).
I can hide each element using:
rectangle_mc._visible = false;
start_cart_txt._visible = false;
in frame 1 of my actions layer.
p.s. discovered i have similar problem with some other function - that works in the Flash 8 environment, but not Flash CS3.
copy your include and ShowObjects(false) code and paste it here using the attach code option.
Hello Kglad! (et al),
Thanks for the help. I got things working, but sadly I do not know
(quite) what I did. The process involved finding a different version of my movie_buttons.as file, and copying it to a directory that I named "includes", and then specifing the whole path to the file in my main timeline frame 1 actions layer (?)!("D:\....\includes"). I think my directory structure was at fault (aka pilot error). Is there a way to specify a "back-out" for flash like in dir paths in html, or php pages (like "../includes" which backs up 2 levels?
yes, but it would be something like:
I was close... I will give it a shot.