0 Replies Latest reply on Jan 14, 2010 7:09 PM by rfrishbe

    [svn:fx-4.0.0] 13516: Fixing an OSMF bug caused (really exacerbated by) by SDK-24933.

    rfrishbe Level 3

      Revision: 13516

      Revision: 13516

      Author:   rfrishbe@adobe.com

      Date:     2010-01-14 19:09:26 -0800 (Thu, 14 Jan 2010)

      Log Message:


      Fixing an OSMF bug caused (really exacerbated by) by SDK-24933.  There are some timing issues when trying to load up the video on our own, particularly around trying to load the video and then trying to play the video (or pause, or pause and then play, etc...).  Now, when we're trying to load, we have a new method, cancelLoadAndPlay() that will figure out how to clean up the load() call and continue to play. There is similar code for pause(), but it's usually a lot easier to do.  I'm not really worried about people calling play() or pause() when we're loading--more worried about a change in visibility that would cause us to pause or play.


      QE notes: -

      Doc notes: -

      Bugs: SDK-25037

      Reviewer: Kevin, Brian Riggs also looked at it briefly

      Tests run: checkintests, Kari ran cyclone

      Is noteworthy for integration: Yes


      Ticket Links:





      Modified Paths: