3 Replies Latest reply on Jun 6, 2008 5:35 AM by Necromanthus

    #SDS  Strangeness

    Level 7
      Greetings experts.

      Has anybody had trouble with #SDS moifier in OpenGL and DX5 render modes?

      I have a weight mapped boned character that I apply the #SDS modifier to. In
      DX7 and software modes the model looks perfect.

      However in OpenGL and DX5 the model flickers like the sds is turning on and
      off every other frame, and the shininess of the hilights seems to flicker
      between overly bright and normal, giving the object an over shiny flicker.

      What's interesting is that the flicker ONLY happens when the camera moves or
      rotates with the 3D world.

      Anyone else found this or have any workarounds?

      Thanks

      Richard


        • 1. Re: #SDS  Strangeness
          Necromanthus Level 2
          quote:

          Originally posted by: Richard
          Has anybody had trouble with #SDS moifier in OpenGL and DX5 render modes?

          I have a weight mapped boned character that I apply the #SDS modifier to. In
          DX7 and software modes the model looks perfect.

          However in OpenGL and DX5 the model flickers like the sds is turning on and
          off every other frame, and the shininess of the hilights seems to flicker
          between overly bright and normal, giving the object an over shiny flicker.



          Hi Richard,
          The strange part is that on certain machines (Vcards & drivers) you'll get the right result on OpenGL and the wrong one on DX7 and DX9.
          Here is another example: http://necromanthus.com/docs/OpenGL_vs_DirectX9.html
          Obviously this is a SW 11 Player bug (shaders & global lighting related).
          Let's hope they're going to fix it as soon as possible.

          cheers
          • 2. Re: #SDS  Strangeness
            Level 7
            OK, not just me being stupid then ;)

            It the flickering happens on #sds models for me though. Does the DX9 issue
            you linked to happen on normal non #sds objects too?

            Thanks for the info Necro!

            Richard


            "necromanthus" <webforumsuser@macromedia.com> wrote in message
            news:g2b4ut$ske$1@forums.macromedia.com...
            >
            quote:

            Originally posted by: Richard
            > Has anybody had trouble with #SDS moifier in OpenGL and DX5 render modes?
            >
            > I have a weight mapped boned character that I apply the #SDS modifier to.
            > In
            > DX7 and software modes the model looks perfect.
            >
            > However in OpenGL and DX5 the model flickers like the sds is turning on
            > and
            > off every other frame, and the shininess of the hilights seems to flicker
            > between overly bright and normal, giving the object an over shiny
            > flicker.

            >
            >
            > Hi Richard,
            > The strange part is that on certain machines (Vcards & drivers) you'll get
            > the
            > right result on OpenGL and the wrong one on DX7 and DX9.
            > Here is another example:
            > http://necromanthus.com/docs/OpenGL_vs_DirectX9.html
            > Obviously this is a SW 11 Player bug (shaders & global lighting related).
            > Let's hope they're going to fix it as soon as possible.
            >
            > cheers
            >
            >


            • 3. Re: #SDS  Strangeness
              Necromanthus Level 2
              quote:

              Originally posted by: Richard
              It the flickering happens on #sds models for me though. Does the DX9 issue
              you linked to happen on normal non #sds objects too?

              Thanks for the info Necro!


              It happens on DX7 and DX9, SDS and non-SDS both.
              Statistically speaking, in Shockwave 3D you'll get better visual results on OpenGL.

              cheers