if you want to scale an entire flash application, the easiest way is to load that app into another swf (that's sized correctly) and then re-size the loaded app.
Well, I've never done anything in Flash before, so I'm taking a stab at what you mean. So, the native file extension is .fla and when it is published (?) the file is a .swf file. Is that correct? So I'm guessing you are telling me that when I publishe the file there is a way to set the size?
Your first inclination could also work for you... just try changing the width/height parameters in the html embedding code. If the Flash doesn't rely heavily on bitmaps (imported images), it should scale cleanly.
yes, that ended up working afterall. It's a little bit degraded, but it might work. I'd be interested in exploring the first option though if anyone can provide some steps on how to do it.
is your app as2 or as3?
don't know what you mean.
then use as3.
create a new fla with publish settings that use as3 and with stage size the dimensions you want. then use:
var ldr:Loader = new Loader()
var urlR:URLRequest("yourpreviousswf.swf"); // change this
// if you need to anti-alias the loaded swf, more coding will be needed.
line 3 of function should be: