I have a sprite behavior attached to a sprite that is
populated by shockwave .dcr files, based on user selection. The
sprite behavior instances a popup up menu on rightMouseUp that
allow selecting a different 2d shockwave .dcr. animation by
changing the member of sprite property. Very simple, elegant and
works quite well.
Now I am trying something new. I'd like to mix in a 3D movie.
Unlike the 2d animations, this 3d animation has embedded behaviors
and triggers to allow control of the 3D-- specifically rotation on
Problem: With the menu popup behavior attached to the sprite
in the main movie, the mouse events do not seem to be passed to the
embedded movie-- thus the rotation does not work on the 3D.
If I remove the popup menu behavior in the main movie the
rotation works fine, but then the other animations can't be
I know there must be a way, and it may even be pretty simple.
However, I've never done any movie to movie communication, so I'm
not sure how to go about this or even which method to attempt
first. After searching the forum and googling, I'm wondering if
this is a job for the connection object. Also I've been reading the
docs on the "tell" commands, and wondering if that may work.
Any help or guidance to steer me in the right direction would
be greatly appreciated.