I have an application that uses swfLoader. The loaded
application has a view stack. In each layer in the view stack is an
image that I am attaching Text Input fields to specific x,y
locations on the image. I want to have the image scale to fill the
available space in the swfLoader and the x,y coordinates of the
TextInput fields scale based upon the size of the image and the
dimensions of the source image. I do the coordinate scaling using
an event handler in the updateComplete of the Image.
It all works flawlessly when the swf runs outside the
swfLoader However, inside the swfLoader the x,y coordinate scaling
is off on the first layer in the view stack but again is perfect on
successive layers of the view stack.
Does anyone have an idea on why this might be occurring?
If I turn scaleContent off on the swfLoader, the fields lay
out correctly, but the image will not fill the available