I am using the MUS xtra to make a peer-2-peer game (not using
the Shockwave MUS). I have a server projector and a client
projector. One player runs the server projector, then everyone runs
the client application (including the person running the server).
So there are times when the server is sending messages to a client
IP address that just happens to be the IP address of the computer
that the server is running on.
I would like to understand the 'route' that the message takes
in this scenario. Does it stay 'inside' the computer? Does it leave
the computer, go to some outside router only to be send back? If
so, does this create unneccesary traffic? Would it be better to
have the server recognize this scenario and handle it some other