0 Replies Latest reply on Oct 1, 2007 7:48 AM by Mister MUX

    Network peer-2-peer movie question

    Mister MUX Level 2
      I am using the MUS xtra to make a peer-2-peer game (not using the Shockwave MUS). I have a server projector and a client projector. One player runs the server projector, then everyone runs the client application (including the person running the server). So there are times when the server is sending messages to a client IP address that just happens to be the IP address of the computer that the server is running on.

      I would like to understand the 'route' that the message takes in this scenario. Does it stay 'inside' the computer? Does it leave the computer, go to some outside router only to be send back? If so, does this create unneccesary traffic? Would it be better to have the server recognize this scenario and handle it some other way?