if the multi-threading is not supported, what is the way
games are coded? Maybe only the flex environment doesnt support
multi-threading or flash itself doesnt?
Im interested also in net programming (client-server).
I was asking about multi-threading because as I know
typically there are more processes in games. For example in the
'pong' game one process would calculate the position of the ball
but another process would draw it. I made the same with timers, but
the effect is not good and it is also cpu dependant.